Wyrm & Wand
Mythic Spells — collection overview

Collection preview · Explore the artwork below

Released pack · Wyrm & Wand · N8

Mythic Spells

Mythic Spells & Effects · 12 Animated Spell Effects · v1.1

Thunder, sunlight, foxfire and shadow, shaped into short, readable moments of supernatural force.

  • 12 effects · 136 frames
  • 384×384 + 96×96
  • 70 ms per frame

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Inspiration & worldbuilding

Twelve invocations. Twelve ways to change a battle.

Magic is easier to believe when its appearance suggests where it comes from. A descending thunder strike, a solar flare, a foxfire apparition and a flock of crows should not all feel like the same projectile in a different colour. Mythic Spells gives each effect a named mythological or folkloric cue, so a game's magic can carry a sense of place and allegiance as well as damage.

Build a spellbook whose pages belong to different traditions. Thunder can announce a direct challenge; stone and shadow can imply a curse; feathers and fire can suggest motion, transformation or a ritual boundary. These are possible worldbuilding roles, not predefined mechanics. You decide whether an effect is an attack, a summon, an ability marker or a story event.

Every effect has an authored wind-up, release and peak, with a shared origin across its frames. Most thin out toward the end; four leave their central object visible for your own fade or hold. The original and smaller editions share the same sequence, so you can choose the visual scale without changing the identity of the spell. The gallery below shows all twelve at the supplied timing.

Inside the collection

All twelve spells

Download file index ↓

Play each spell individually or use Play previews to animate the visible cards. Playback uses the authored 70 ms frames with a 350 ms pause between casts.

These display-sized previews show the artwork in the book. Your purchase includes the original game files.

Zeus Lightning

11 frames · 770 ms per cast · 70 ms per frame

Thor Hammer Strike

11 frames · 770 ms per cast · 70 ms per frame

Ra Sun Flare

11 frames · 770 ms per cast · 70 ms per frame

Anubis Shadow

12 frames · 840 ms per cast · 70 ms per frame

Kitsune Foxfire

11 frames · 770 ms per cast · 70 ms per frame

Medusa Stone Gaze

12 frames · 840 ms per cast · 70 ms per frame

Quetzalcoatl Feather Wind

11 frames · 770 ms per cast · 70 ms per frame

Agni Sacred Fire

12 frames · 840 ms per cast · 70 ms per frame

Raijin Thunder Drum

11 frames · 770 ms per cast · 70 ms per frame

Morrigan Crow Swarm

11 frames · 770 ms per cast · 70 ms per frame

Dragon Pearl

11 frames · 770 ms per cast · 70 ms per frame

Sekhmet Fury

12 frames · 840 ms per cast · 70 ms per frame

Frame counts, origins and end behaviour for all 12 spells

Zeus Lightning

Frames / cast11 frames · 770 ms
Original originground: (192, 300) on 384 × 384
Bonus originground: (48, 75) on 96 × 96
End behaviourFades out on its own.

Thor Hammer Strike

Frames / cast11 frames · 770 ms
Original originground: (192, 300) on 384 × 384
Bonus originground: (48, 75) on 96 × 96
End behaviourEnds with the hammer still visible. Fade it out in your engine, or loop frames 1 to 11 as a hold.

Ra Sun Flare

Frames / cast11 frames · 770 ms
Original origincenter: (191, 179) on 384 × 384
Bonus origincenter: (48, 45) on 96 × 96
End behaviourFades out on its own.

Anubis Shadow

Frames / cast12 frames · 840 ms
Original originground: (192, 330) on 384 × 384
Bonus originground: (48, 82) on 96 × 96
End behaviourFades out on its own.

Kitsune Foxfire

Frames / cast11 frames · 770 ms
Original origincenter: (192, 215) on 384 × 384
Bonus origincenter: (48, 54) on 96 × 96
End behaviourEnds with the three flames still visible. Fade them out in your engine, or loop frames 1 to 11 as a hold.

Medusa Stone Gaze

Frames / cast12 frames · 840 ms
Original originground: (192, 312) on 384 × 384
Bonus originground: (48, 78) on 96 × 96
End behaviourThe eye is gone in frame 12; only the stone point remains.

Quetzalcoatl Feather Wind

Frames / cast11 frames · 770 ms
Original origincenter: (194, 187) on 384 × 384
Bonus origincenter: (48, 47) on 96 × 96
End behaviourFades out on its own.

Agni Sacred Fire

Frames / cast12 frames · 840 ms
Original originground: (192, 308) on 384 × 384
Bonus originground: (48, 77) on 96 × 96
End behaviourFades out on its own.

Raijin Thunder Drum

Frames / cast11 frames · 770 ms
Original origincenter: (192, 188) on 384 × 384
Bonus origincenter: (48, 47) on 96 × 96
End behaviourEnds with the drum still visible. Fade it out in your engine, or loop frames 1 to 11 as a hold.

Morrigan Crow Swarm

Frames / cast11 frames · 770 ms
Original origincenter: (191, 187) on 384 × 384
Bonus origincenter: (48, 47) on 96 × 96
End behaviourFades out on its own.

Dragon Pearl

Frames / cast11 frames · 770 ms
Original origincenter: (190, 181) on 384 × 384
Bonus origincenter: (48, 45) on 96 × 96
End behaviourEnds with the pearl still visible. Fade it out in your engine, or loop frames 1 to 11 as a hold.

Sekhmet Fury

Frames / cast12 frames · 840 ms
Original originground: (192, 330) on 384 × 384
Bonus originground: (48, 82) on 96 × 96
End behaviourFades out on its own.

Inside the download

Developer specifications

Included editions. Display-sized examples from the included editions.
Compare the included editions · Exact image sizes are listed in the specifications.
Artwork12 effects: 8 with 11 frames, 4 with 12 frames
Frame totals136 frames per edition; 272 individual PNG files across both sizes
Frame sizes384 × 384 px originals and 96 × 96 px bonus frames
Playback70 ms per frame (about 14.3 frames per second); 770 or 840 ms per cast
Strips24 one-row PNG strips: 12 per edition; 11 or 12 cells, no padding
Strip dimensionsOriginal: 4224 × 384 or 4608 × 384. Bonus: 1056 × 96 or 1152 × 96
OriginsGround or centre anchor per effect, documented in effects.json and below
Transparency32-bit RGBA; soft, straight alpha. Normal alpha blending intended
Viewing extras12 dark-background GIF previews; these are not transparent game assets
End handlingOne-shot sequences. Thor, Kitsune, Raijin and Dragon Pearl leave an object visible; apply your own fade or hold
Current packageVersion 1.1 · 40.17 MiB ZIP (42,120,853 bytes)
Included documentationREADME and license; effects.json
Engine deliveryPNG image assets with written import guidance; no native engine project, scripts or prefabs
AudioNo sound effects included
Production notesEditions and file preparation are described in the included README and license.
Before you build: format and scope notes
  • No character casting animations, sound, engine particle system, scripts, prefabs or native engine project.
  • These are one-shot sequences, not authored seamless ambient loops.
  • Thor, Kitsune, Raijin and Dragon Pearl finish with objects visible; README recommends100-200 ms fade or hold treatment.
  • Dark-background GIFs are viewing previews, not transparent in-game assets.

From download to scene

Import & placement

The included README provides the pack-specific setup. These are image assets you configure in your engine.

Godot

Add the strip to AnimatedSprite2D/SpriteFrames with 11 or 12 horizontal cells and one row. Play at about 14.3 frames per second, with Loop off. Align the origin from effects.json.

Unity

Import as Sprite Multiple, slice 384 × 384 or 96 × 96 cells. Set custom pivot X = origin x / size and Y = 1 − origin y / size. Use the intended 70 ms timing; the included README’s 14 samples/second is a close approximation.

GameMaker & blending

Import the _strip11 or _strip12 sheet, set about 14.3 frames per second and the supplied origin. Handle Animation End explicitly. Use normal alpha blending; additive blending can erase dark heads, crows, hammers or drums.

Use it in your game

License & support

Your use of the art

  • Commercial and non-commercial projects; unlimited projects, copies and sales.
  • Royalty-free use, with editing, recolouring and resizing permitted.
  • Credit is welcome, but not required.
  • Embed assets in finished work; do not resell, give away or redistribute them as standalone assets, including modified versions.
  • Do not share the download with people who have not bought the pack, or claim the original artwork as your own.

This is a summary of this release’s LICENSE.txt. The file supplied in your purchase contains the full terms, including warranty and termination provisions.

Purchase & delivery

Secure checkout through Stripe. Download after payment; recover purchases through My downloads.

You are buying version 1.1 and the contents listed here. No future pack, format or update is promised by this listing.

For a file, download or purchase problem, email support@wyrmandwand.com with the pack name and your purchase email. For itch.io orders, you can also use the pack’s itch.io page.

More purchase questions →

Bring Mythic Spells into your world.

12 distinct one-shot effects;136 unique frames in each of two sizes,24 one-row strips and12 viewing GIFs.