Wyrm & Wand
Glass Desert of the Djinn — collection overview

Collection preview · Explore the artwork below

Released pack · Wyrm & Wand · N8

Glass Desert of the Djinn

Glass Desert of the Djinn · 5 Pixel Art Props · v1.0

Emerald glass, cobalt mosaics and a brass lamp for a desert where a mirage might be the most solid thing in sight.

  • 5 prop designs
  • 3 coordinated editions
  • Bottom-centre pivots

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Inspiration & worldbuilding

An oasis made of things that should not grow.

Imagine a caravan route through a desert that remembers fire. Sand has become glass, green fronds catch the light like cut gems, and fragments of cobalt mosaic survive on a ruined arch. Glass Desert of the Djinn brings five objects together around that contrast: brittle brilliance against weathered stone, and ornament against empty distance.

The emerald palm can mark an impossible oasis. Glass dune spires can suggest the edge of an old catastrophe. A lamp on its pedestal gives the player a reason to stop; a crescent-and-flame banner can identify the people who still tend the place. The arch then becomes a threshold between the open desert and whatever remains beneath it. These are story hooks for your setting rather than a fixed quest line.

The props come in three coordinated editions. The two pixel editions use a shared tile-based world scale, with the palm six tiles tall; the native edition preserves the full-resolution artwork. Choose one edition consistently within a scene and anchor the sprites at their bottom centre to keep objects grounded.

Inside the collection

Selected artwork

Download file index ↓

Browse selected artwork below, then expand the contents index for the full file list. Alternate sizes repeat the same designs.

These display-sized previews show the artwork in the book. Your purchase includes the original game files.

Exact sizes for all 5 props
Emerald glass palm with gold crown and gold stemsNative 718 × 982 px · 32-grid 160 × 192 px · 16-grid 80 × 96 px
Ruined sandstone arch with cobalt mosaic tilesNative 389 × 452 px · 32-grid 96 × 96 px · 16-grid 48 × 48 px
Brass djinn lamp on a carved pedestalNative 293 × 531 px · 32-grid 64 × 128 px · 16-grid 32 × 64 px
Amber and cobalt glass dune spiresNative 390 × 461 px · 32-grid 96 × 96 px · 16-grid 48 × 48 px
Cobalt silk banner with a crescent-and-flame emblemNative 308 × 476 px · 32-grid 64 × 96 px · 16-grid 32 × 48 px

Inside the download

Developer specifications

Emerald glass palm shown as reduced previews of the native, 32-pixel-grid and 16-pixel-grid editions, from left to right
Emerald glass palm in all three included editions. These are reduced display previews; exact downloadable dimensions are listed below.
Artwork5 static props, each in 3 editions; 15 individual PNGs
Native canvases293–718 px wide and 452–982 px tall; exact per-prop sizes below
32-pixel tile gridCanvases range from 64 × 96 to 160 × 192 px; grid size is not sprite size
16-pixel tile gridCanvases range from 32 × 48 to 80 × 96 px
PositioningBottom-centre pivot; palm is 6 tiles tall in either grid edition
TransparencyRGBA PNG; soft alpha in native artwork, binary alpha in grid editions
Current packageVersion 1.0 · 4.77 MiB ZIP (4,998,023 bytes)
Included documentationREADME and license; README.txt
Engine deliveryPNG image assets with written import guidance; no native engine project, scripts or prefabs
AudioNo sound effects included
Production notesEditions and file preparation are described in the included README and license.
Before you build: format and scope notes
  • Static props only; no animation, terrain tiles, complete scene, native engine project or editable source.
  • 32x32 and 16x16 describe the tile grid, not individual image dimensions.

From download to scene

Import & placement

The included README provides the pack-specific setup. These are image assets you configure in your engine.

Godot

Nearest filtering for the 16- and 32-pixel grid editions. Linear filtering can suit the native artwork. Keep each prop anchored at bottom centre.

Unity

Use Point filtering, Compression None, and 16 or 32 pixels per unit to match your chosen grid. The sprites span several tiles; do not slice each prop into individual tiles.

GameMaker

Disable interpolation for grid editions and use a bottom-centre origin. Keep one edition throughout a scene so the palm and smaller objects retain their intended relative scale.

Use it in your game

License & support

Your use of the art

  • Commercial and non-commercial projects; unlimited projects, copies and sales.
  • Royalty-free use, with editing, recolouring and resizing permitted.
  • Credit is welcome, but not required.
  • Embed assets in finished work; do not resell, give away or redistribute them as standalone assets, including modified versions.
  • Do not share the download with people who have not bought the pack, or claim the original artwork as your own.

This is a summary of this release’s LICENSE.txt. The file supplied in your purchase contains the full terms, including warranty and termination provisions.

Purchase & delivery

Secure checkout through Stripe. Download after payment; recover purchases through My downloads.

You are buying version 1.0 and the contents listed here. No future pack, format or update is promised by this listing.

For a file, download or purchase problem, email support@wyrmandwand.com with the pack name and your purchase email.

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Bring Glass Desert of the Djinn into your world.

5 distinct props in 3 editions (15 usable sprite PNG files), plus 2 flattened preview boards.